Sunday, December 9, 2007

Why I haven't played Halo in over a week

I've been tainted. Didn't even realize how easy it was.

All I'm looking for was a good FPS for the system I've invested so much into. Many have thought that I think the Halo series is the best because of the quality. What quality? I have yet to see something that makes me go "awesome!" with any part of that series, even with the newest one that would barely capitalize on the 360's HD graphic capabilities.

"Well, why do you play so much?!"

Simple. I've said this on numerous occasions. I played Halo for so long because it's what everyone else was playing. If I wanted to play others online, that's where you'd find them. So I was stuck if I wanted numbers with a game of mediocre quality. I was tempted to jump ship with Gears of War. My friends and family tempted me, but I just didn't hear of a backing that would provide me with numbers online to not sit there searching for a game. Bioshock gave me a headache after 10 minutes when you can't see shit in the game. Now Call of Duty 4. Well that just has everything that Halo should have done years ago.

It's so rewarding to play Call of Duty 4. Matchmaking is quick to find games, reinforcing with a new point system. It also capitalizes on a gameplay and weapons package similar to Counterstrike PC, which was the Beatles to alternative rock when it comes to online gaming. It's exciting. Yes, there are some negatives that Halo might have already checked on, for example, the ability to mute the morons that can't shut their mouths in the game. But christ, I was bored of Halo 3 maps one week into the game. I have yet to be bored of any CoD4 map, with my preference in maps shifting each week. It's just incredible. I still haven't earned all my weapons yet, and apparently, I've heard that when you reach ranked level 50, the game certainly does not end at all. It also ranks you with everyone else based on your points earned, as well as accuracy and ratios. Apparently Valve was paying attention when Bungie wasn't. Bungie knew about stat sites such as Query Spree, which basically told everyone that HEY BUNGIE, WE LIKE STATS AND RANKING. So Bungie responded with, ok well, here's a tiny bit of it but it still sucks.

The best thing lately is this new map pack release for Bungie. It's less than 3 months post-release and Bungie is already charging for maps that SHOULD have been included in the original game. If you read the posts from Bungtard developers saying "we've got the greatest maps coming out ever!" Riiiiiiight. You've got a map based on your worthless Forge system that you think is so great. Hey great, a big open map so we can put 4 boxes, 2 more guns, and 2 more vehicles on. Great! Forge is stupid. How about walls, unlimited add-ins, and the ability to change the design of your shitty maps? That might make it worthwhile. CoD4 maps are packed with detail, impediments, and corners. I still have a hard time finding people, knowing where I am, and seeing people 20 feet in front of me. AND I LOVE IT. I didn't even realize until right now that unlike Halo, there are no vehicles in multiplayer. I don't really think I care.

PAY ATTENTION BUNGIE. AGAIN you don't fucking realize that you're opinion is not the only thing out there. Stop thinking for yourself and just do what the public tells you. Just design your shitty games like other games and you'll probably see an improvement. Maybe then you won't just have 50000 drones playing on your servers like usual.

Friday, October 12, 2007

Halo carte blanche series 1: campaign

Why campaign sucks...

I have to admit, the Halo 3 commercial with Chopin playing in the background is very original and exciting. But, by the end of the ad, I am so bitter and disappointed.

Halo 3 claims to be World War 3, with the first war aliens vs. humans. I like the idea of being apart of WW3, it's a great premise. But how would you know playing the game?

The campaign is boring and just plain sucks. You go back and forth many times during it, going nowhere fast and it doesn't stick to the story. There's no worthy missions and it seems like side projects on each level. Go here. Go here. Get this. Get this. Make it part of an entire war, not just missions that seem like you're making it up on the fly.

If you play any Vietnam games, or even WW2 games, you know what you're doing and you know how it's apart of a war. Maybe that's because the war has already happened, but if you're going to great a whole war, title it WW3, have a plan and explain it to everyone ahead of time. We all know that the humans have to win in the end. Otherwise you wouldn't have a game.

Tuesday, September 25, 2007

How about a line for few hours for a scratched disk?

That's right. Gather in line for a few hours only to be let down by a terrible product straight from Bungie Studios and Microsoft. The limited edition Halo 3 disks have scratches in them. Although I did not purchase one myself (why would I want to get the DVD for behind-the-scenes at a shit company), I do feel bad for my close friends and family that fell for the hype of more expensive packages and now can't have what they bought.

Wow! is all I can say. Bungie, thanks for fucking EVERYTHING up!

Tuesday, May 1, 2007

recently banned from halo2sucks.com

Yes, banned from another forum that fails to realize controversy. Doesn't anyone know that when you terminate controversy from your forums, good luck keeping an ACTIVE following.

I basically just warned the halo2sucks forum members to be careful when they (since where else are they going to meet girls) hit on female players because they pretty much all look like this:



















Moderators are increasingly becoming funny to me. I'll explain that in one simple comment expressed in the Wiki Wikipedia Discussion...

There are generally two types of moderators on the internet. There are "active" moderators and "passive" ones. Passive ones tend to be very knowledgable, very calm, relaxed, secure people. They get along find in their social world, have had a good time in high school and college, and are generally not power hungry. Active ones tend to be very vengeful, bitter from being left out in social situations, beat up in high school, or not talked to by girls. They strike down ANYONE that uses any profane language or BANS everyone that criticizes something that they say. Quick to erase, edit, and claim their flag on everything. Power hungry to make up for the fact they were left out and can't get laid. I have seen nothing but "active" mods on Wiki. And they will ultimately pay for it. —The preceding unsigned comment was added by 69.204.101.181 (talk) 17:22, 14 April 2007 (UTC).

Saturday, April 7, 2007

Bungie hiring

Bungie is hiring for new developments! Programmers wanted!

Must have IQ tested below 80 points, love the Brute shot, be able to spend 30 days designing one map and never think about it again, and be okay with limiting the amount of multiplayer options a player can have while playing their game

Contact Bungie for more details...

Saturday, March 17, 2007

In Debt

Search the Bungie.net forums for the term "new maps" and you'll come up with many entries in which a user either suggests that Bungie come out with new maps or wants to discuss the parameters of any pending maps.

What's funny is the predominantly immature 15-year-old opinion (noted, since their parents have no idea what they are playing and webbing for, associating with common research showing that parental monitoring leads to better child development) is that Bungie is developing Halo 3 and doesn't have to spend the time making any additional maps and the thread starter is an "idiot" for even stating so.

Oh? With Bungie's recent confession that they fucked up, in addition to the fact that they fail to realize 95% of what is wrong with their game, they don't need to develop anything else for Halo 2? Oh, contraire. They'd better.

I can understand giving up on some of the game design. That can't be changed. But what you really need to be doing, is looking for what is wrong with the game, beyond what you know already. Take a poll, call people who are registered. Listen to what they say. And use that for Halo 3 design. You don't know everything that is fucked up about your game and ignoring public opinion is going to get you in deeper trouble in the future.

AND come out with maps, to keep people interested in your series. You're slow as shit coming out with new Halo games, so you'd better keep people interested. Whatever your current rumored release date is, let's automatically add on about 15 months more. That sounds a little more realistic for your dumbass programmers.

Thursday, February 8, 2007

Quitters vs. the Denying

Which side are you on? There's the quitters and those that deny the fact that the game is boring and sucks and stick with the gametype they've been assigned thinking it is practice for other gametypes. I'll be honest. I was the latter for many a game. But I definitely have been siding with the quitter lately.

Everyone has been against those that quit your matchmaking game, leaving the blue screen for the rest to suffer through, and play with less a competition. And I used to be one of these people. But I'm not anymore. Lately, there has been pretty damn good reason to quit. And I respect others that do it.

People quit for a couple main reasons. Number 1: they quit because they don't feel like playing the certain gametype they've been assigned. Well, you're kind of justified there. Matchmaking has become so limited and thoughtless, that I can understand why you're searching for a specific type of game and can't get it without quitting and starting the search over. Bungie doesn't listen to what you want, so of course you're going to quit and try again for something you want. It's not your fault, it's theirs.

Quitting because of frustration is completely understandable as reason Number 2. You have every right. How many times can you spawn within shooting range of the GUY IN FIRST PLACE? How many times can you spawn within melee range of someone that was shooting others? How many times can you spawn in the same place you have died? How many times can you go up against a guy with the sword and sniper when there is no other on the map? Bungie just doesn't get it.

If you want to go play another game (reason Number 3), it's completely understandable. Games like Timesplitters always had more options for multiplayer and never paired you on a team of idiots and teamkillers. Plus, nobody bothered to cheat in this game.

Of course you need to go to bed (reason Number 4). You're most likely bored to tears and falling asleep because the options and playlists Bungie offers you won't keep a coke addict awake.

I love these programmers nowadays that think they know anything about public opinion. Smart public opinion. Of course they need a little dose of Bill Clinton; meaning, they need to learn to utilize the poll. But of course, they have to realize that a poll of 15 year olds, is really not the smartest audience possible. And since viewing the behind-the-scenes videos on Bungie's development of Halo 3, you can understand why the developers think the 15-year-old mind is a good one. They both have comparable grades of intelligence.

Monday, February 5, 2007

Beta 3 Lottery Contestants Outradged

Last night at 12:01am PST, thousands of fans, who put up with 3 nights of 3-hour-long Halo 2 matchmaking sessions, were left out in the cold, when Microsoft/Bungie didn't put up the promised registration form for the additional 13,333 Halo 3 beta spots. Now it's the next morning and still no registration. Fans are now in school, class, work, and all of their efforts may be wasted, since someone either forgot to put up the form, or is just going to surprise people by posting it at some random time. The message boards around the web are boiling with angry posts from disgruntled, albeit committed fans, who’s efforts have appeared to have been wasted. Thank you Bungie... way to treat the people that buy your games!

So will all these hoops people have jumped through be for nothing? Will we now have to plunk down $60 for the horrible Crackdown to get in on the Beta? I certainly won’t. I won’t be used to inflate a messy GTA rip-off in order to get s sneak-pay at Halo 3.

So, what went wrong? Well, It’s obviously poor planning on the administration side. If you are going to put in Dates and Times, and all your times are 12:01 PST, then when people line up for the first-come-first-serve lottery, what time do you think they are going to line up? We’ll you better damn will have your registration up at 12:01. I also have a bit of news for Bungie and MS, no matter where you are located the US runs on Eastern time. We are 3 hours ahead, and when you lead people to believe the registration would begin at 12:01 AM PST, you fuck with a lot of peoples sleep. Thousands of East coasters were up at 3 AM on a Sunday night waiting for the registration that didn’t come. Congrats you assholes! You may sell millions of copies of Halo 3, but that won’t prevent a disgruntled fan from shitting in your next Big Mac.

Thursday, February 1, 2007

The Fall of Matchmaking

If you ask many Halo players, they will say the fall of matchmaking occurred when SWAT left the game. But really it occurred months before then.

Rumble Armory was the first game type to START EVERYONE WITH THE SAME WEAPON. Finally, a gametype, although training, started everyone on an even playing field. It had every weapon in their games; everyone started with a rocket, or everyone started with a pistol, or everyone started with a sword, or everyone started with a bruteshot. EQUAL PLAYING FIELD. You didn't have to contend with those that started closest to the rocket. Or those that started 5 feet from the sniper rifle. You didn't have to contend with power-weapon hunters, who hunt down the sword and sniper to own the map (notice I didn't say pOWN because I am NOT a homosexual) and run off thinking they are better than everyone. My mother's uncle could fucking kill with the sword.

Even playing field. Yet, it was taken away.

Bungie's typical response is, "Well, no one was playing it."

I love that response. Bungie released last month, a percentage of their following who played each matchmaking playlist. I love this philosophy. A certain percentage of people were playing this gametype, a certain percentage of people were playing this gametype. MEANS NOTHING. How many people of that percentage stay in the fucking game when it starts up? Popular demand wants SWAT, yet there are only a few playlists that offer it. I would bet most are just looking for the SWAT games and leaving if it isn't what they desire. Thus, your percentages mean SHIT. I, for one, have to go through Rumble Training, looking for SWAT games and games in which everyone starts with the same weapon.

Yeah, you can't satisfy everyone. But christ, not only let's satisfy the smart public, let's at least try to make fucking logical sense.

Tuesday, January 30, 2007

Bungie confesses...

http://www.gamepro.com/news.cfm?article_id=94368

That is one of the greatest articles on record...but you have to remember, Bungie has not forgiven itself whatsoever...

You have to remember; this report was national news but not very specific. A select group of Bungie staff admits to not liking Halo 2. Great. Good job. That's step #1 of 141. I believe the next 10 steps involve you admitting the following:

"Yes, we made a shit game and admit it."

"Yes, we knew about other multiplayer games, but had no idea to what we were doing."

"Yes, we knew what the public wanted in summary, but never implemented it, because what WE thought was best for the public."

I don't care what you admit, you are still behind the times. You made a shit game and don't even think about releasing a report for the national press that might hint at your administrators forcing you to release the game.

The proof is in the pudding. This can easily be another blog, and probably will, but do you really think you are in touch with the public? You are so far off. You listen to the 2000 nerds posting on the Bungie.net forums about how they don't like the "noob combo" or don't like "backwash" as a level. Backwash is fine, if you design a playlist in the right way. Of course you're confused. Because you didn't do anything close. I'm glad this is the first post for this site.

Soon a forum will be born. And you will see public outcry WITHOUT censorship on how bad you are at programming. I don't claim to be a genius, but with the same amount of training. I swear on the life of my nephew, I can successfully design a better game and satisfy more of the public.

Do I hate Bungie? Yes. You are absolutely right. I respect them for releasing a game that is greatly popular, but it's just not great itself. I will ALWAYS be open to Bungie asking me for advice or hiring me as a consult or beta tester and I will be as independent yet fierce as possible. I welcome an invite into their development process. But I swear to you, that I will be taking the public with me. The smart public. Remember that term, Bungie. It may come in handy in the future.