Thursday, February 1, 2007

The Fall of Matchmaking

If you ask many Halo players, they will say the fall of matchmaking occurred when SWAT left the game. But really it occurred months before then.

Rumble Armory was the first game type to START EVERYONE WITH THE SAME WEAPON. Finally, a gametype, although training, started everyone on an even playing field. It had every weapon in their games; everyone started with a rocket, or everyone started with a pistol, or everyone started with a sword, or everyone started with a bruteshot. EQUAL PLAYING FIELD. You didn't have to contend with those that started closest to the rocket. Or those that started 5 feet from the sniper rifle. You didn't have to contend with power-weapon hunters, who hunt down the sword and sniper to own the map (notice I didn't say pOWN because I am NOT a homosexual) and run off thinking they are better than everyone. My mother's uncle could fucking kill with the sword.

Even playing field. Yet, it was taken away.

Bungie's typical response is, "Well, no one was playing it."

I love that response. Bungie released last month, a percentage of their following who played each matchmaking playlist. I love this philosophy. A certain percentage of people were playing this gametype, a certain percentage of people were playing this gametype. MEANS NOTHING. How many people of that percentage stay in the fucking game when it starts up? Popular demand wants SWAT, yet there are only a few playlists that offer it. I would bet most are just looking for the SWAT games and leaving if it isn't what they desire. Thus, your percentages mean SHIT. I, for one, have to go through Rumble Training, looking for SWAT games and games in which everyone starts with the same weapon.

Yeah, you can't satisfy everyone. But christ, not only let's satisfy the smart public, let's at least try to make fucking logical sense.

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